Scot Amos offered a detailed breakdown of the campaign, multi-player, and the over all vision for Marvel's Avengers. RELATED: PAX West 2019: Iron Man VR Solves Virtual Reality's Biggest ProblemĪt a closed-door meeting during PAX West this weekend. Players were confused, and understandably worried. Further, the promise of free new characters, while exciting, was also a head scratcher considering the cinematics and story-driven approach that opened the presentation. The four player co-op, multi-year live-service game Scot described contradicted what had just been shown, and left fans confused and skeptical. On stage, head of studio Scot Amos mentioned a lot of features of the game that didn't necessarily seem to fit with the linear, single character gameplay demo that was shown. When Marvel's Avengers debuted at E3, players had a lot of questions about how the game worked.